| Ref | Ouvrage | Question | | Reponse |
---|
31. | DR119 | Dragon #119 | D&D® Masters Set: Would an anti-magic shell prevent
a mystic from using his special
attacks or abilities? | | A mystics special abilities are not magical
per se, so they cannot be disrupted by
Anti-Magic in any form. |
32. | DR119 | Dragon #119 | D&D® Masters Set: Do mystics get any armor-class
bonuses for high dexterity? | | No, the mystics armor class is derived
solely from his discipline. Dexterity adjustments
do not apply. |
33. | DR119 | Dragon #119 | D&D® Masters Set: If PCs can become mystics, can
they also become thugs or headsmen? | | There are no rules for PC thugs or
headsmen. You are free to develop your
own, but we dont recommend it. |
34. | DR119 | Dragon #119 | D&D® Masters Set: What is a bec de corbin? What is a
fauchard? | | A bec de corbin looks something like a
halberd with a beak instead of an axe
head; use the halberd rules for this
weapon. A fauchard is a weapon much
like a bill, doing the same damage. |
35. | DR119 | Dragon #119 | D&D® Masters Set: When do the various dragon rulers appear in play? | | These unique creatures generally appear
only when the DM decides they
should. Otherwise, they sometimes appear
as wandering monsters in special areas
such as other planes, remote mountains,
deep caverns, or other exotic locales. |
36. | DR119 | Dragon #119 | D&D® Masters Set: How about some advice on druidvs.-
druid combat? | | The point of druid combat is for the
lower-level druid to prove he is worthy to
advance to his next level. To do so, he
must defeat the higher-level druid in some
sort of nonfatal contest. This could be
something as simple as a wrestling match
(as per the Companion rules) or a more
elaborate contest, like Lets see who can
kill the greatest number of adult blue
dragons in one month." |
37. | DR119 | Dragon #119 | D&D® Masters Set: What are the Outer Planes, and
why arent they covered in the Masters
Set as promised in the Companion
rules? | | Information on the Outer Planes didnt
make it into the Masters Set for a number
of reasons, primarily because the author
and editors thought this material more
properly belonged in the Immortals
rules. The Immortals Set explains the
Outer Planes as they relate to Immortal
creatures. The Astral Plane is a plane
linking the Outer Planes to the Inner
Planes, and is described briefly in the
Immortals rules. |
38. | DR119 | Dragon #119 | D&D® Masters Set: Why do DM-created high-level
characters have so little cash? | | The amount of treasure a high-level
character has (1% or less of his XP total)
reflects the making of all possible expenditures
and the fact that some character
experience comes from defeating monsters,
not from collecting cash. To put it
another way: Do all the PCs in your campaign
have as many gold as they have
experience points, or do they usually have
much less? |
39. | DR119 | Dragon #119 | D&D® Masters Set: Would a Lawful cleric have to
worry about an alignment change if
he cast the wizardy spell too often? | | Why should he? There is nothing Chaotic
(or Neutral or Lawful) about using this
spell. It simply allows the cleric to use
scrolls with low-level magic-user spells and
devices such as wands. |
40. | DR119 | Dragon #119 | D&D® Masters Set: Can the spell create normal monsters
be made permanent? | | Yes. Each monster, however, will radiate
magic, and all will cease to exist if the
permanence affecting any one of them is
dispelled. Also, each of the monsters are
considered to have one permanent spell
and could only receive one more permanent
spell (see the spell description).
Finally, the created monsters would have
to be fed and cared for by the spell-caster,
and they are likely to make a nuisance of
themselves in other ways (as in demanding
care and feeding). |