Sage Advice Collection

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 31DR119 Dragon #119 D&D® Masters Set: Would an anti-magic shell prevent a mystic from using his special attacks or abilities?  A mystic’s special abilities are not magical per se, so they cannot be disrupted by Anti-Magic in any form. 
 32DR119 Dragon #119 D&D® Masters Set: Do mystics get any armor-class bonuses for high dexterity?  No, the mystic’s armor class is derived solely from his discipline. Dexterity adjustments do not apply. 
 33DR119 Dragon #119 D&D® Masters Set: If PCs can become mystics, can they also become thugs or headsmen?  There are no rules for PC thugs or headsmen. You are free to develop your own, but we don’t recommend it. 
 34DR119 Dragon #119 D&D® Masters Set: What is a bec de corbin? What is a fauchard?  A bec de corbin looks something like a halberd with a “beak” instead of an axe head; use the halberd rules for this weapon. A fauchard is a weapon much like a bill, doing the same damage. 
 35DR119 Dragon #119 D&D® Masters Set: When do the various dragon rulers appear in play?  These unique creatures generally appear only when the DM decides they should. Otherwise, they sometimes appear as wandering monsters in special areas such as other planes, remote mountains, deep caverns, or other exotic locales. 
 36DR119 Dragon #119 D&D® Masters Set: How about some advice on druidvs.- druid combat?  The point of druid combat is for the lower-level druid to prove he is worthy to advance to his next level. To do so, he must defeat the higher-level druid in some sort of nonfatal contest. This could be something as simple as a wrestling match (as per the Companion rules) or a more elaborate contest, like “Let’s see who can kill the greatest number of adult blue dragons in one month." 
 37DR119 Dragon #119 D&D® Masters Set: What are the Outer Planes, and why aren’t they covered in the Masters Set as promised in the Companion rules?  Information on the Outer Planes didn’t make it into the Masters Set for a number of reasons, primarily because the author and editors thought this material more properly belonged in the Immortals rules. The Immortals Set explains the Outer Planes as they relate to Immortal creatures. The Astral Plane is a plane linking the Outer Planes to the Inner Planes, and is described briefly in the Immortals rules. 
 38DR119 Dragon #119 D&D® Masters Set: Why do DM-created high-level characters have so little cash?  The amount of treasure a high-level character has (1% or less of his XP total) reflects the making of all possible expenditures and the fact that some character experience comes from defeating monsters, not from collecting cash. To put it another way: Do all the PCs in your campaign have as many gold as they have experience points, or do they usually have much less? 
 39DR119 Dragon #119 D&D® Masters Set: Would a Lawful cleric have to worry about an alignment change if he cast the wizardy spell too often?  Why should he? There is nothing Chaotic (or Neutral or Lawful) about using this spell. It simply allows the cleric to use scrolls with low-level magic-user spells and devices such as wands. 
 40DR119 Dragon #119 D&D® Masters Set: Can the spell create normal monsters be made permanent?  Yes. Each monster, however, will radiate magic, and all will cease to exist if the permanence affecting any one of them is dispelled. Also, each of the monsters are considered to have one permanent spell and could only receive one more permanent spell (see the spell description). Finally, the created monsters would have to be fed and cared for by the spell-caster, and they are likely to make a nuisance of themselves in other ways (as in demanding care and feeding). 
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