| Ref | Ouvrage | Question | | Reponse |
---|
451. | DR042 | Dragon #42 | Can evil Clerics turn good creatures such as
Lammasu and Shedu? | | According to page 66 of the Dungeon Masters Guide, “ . . . A Cleric of the opposite alignment may attempt to negate the
effects of a Cleric who has affected undead or other creatures.” This
would seem to indicate that such turning or control is possible, but as
with a paladin’s being turned, it should only happen between chaotic
evils and lawful goods and chances of success should be roughly
equivalent to the paladin turning system. |
452. | DR042 | Dragon #42 | After the surprise dice are rolled, what happens?
How does weapon speed factor fit into this? What was the
line in the DMG referring to multiple attacks and speed factors
(page 66, under Weapon Speed Factor) about? | | The first part of the question is detailed under the initiative
section of the DMG found on page 62, with the nonsurprised being
going first. A weapon’s speed factor can partially negate the initiative
gained by surprise when slower weapons are used versus high-speed
weapons (consult the section on page 66 for details). There are several
allowances in the rules for beings attacking more than once in any
given melee round and these must be taken into consideration when
using weapon speed factors (Rangers and Paladins receive multiple
attacks after gaining experience and beings of larger hit dice attack the
low hit-point creatures in multiples). |
453. | DR042 | Dragon #42 | I have a player character elf with psionics, but
according to a recent issue of The Dragon, elves are not allowed
to have psionics. How come elves were allowed to
have them originally (check an old Monster Manual), but now
are not? Was it only Non-Player Character elves that were, or
all elves? Since my elf has psionics, should he be allowed to
keep them or should he give them up? | | Normally, elves are not capable of having psionics. The reference in the old Monster Manual refers to the rare and unusual exception.
As with any rare and unusual ability, psionics for elves should
be limited to NPCs, Whether or not your elf should continue to have
psionics is a decision your DM will have to make. |
454. | DR042 | Dragon #42 | How much experience are the various Girdles of
Giant Strength worth? I seriously doubt 200, when Gauntlet;
of Ogre Power are worth 1,000. | | The Girdles are only worth 200 points for several reasons.
First, while they do add to the strength of an individual, they do little to
add to the intelligence or cautiousness of that being. Secondly, while
the strength of a giant is given, the giant’s innate toughness is not conferred
upon the wearer. This means that while a giant could smash its
fist through a wooden door, a human would break bones when doing
it. While a giant could hurl bars apart, a human would rip flesh in the
attempt. The gauntlets, on the other hand, offer a great deal of protection
for the hands and arms and thus are worth more. |
455. | DR042 | Dragon #42 | When an offensive spells range is touch, does
the touch have to be with a hand? | | Yes. |
456. | DR043 | Dragon #43 | Is a Paladins protection from evil in a 1 or 10
radius? | | According to the Players Handbook, a Paladin continually
emanates a protection from evil (as per the spell) in a 1” radius
around him/her. This translates in game distances to 10 yards outdoors
and 10 feet indoors. |
457. | DR043 | Dragon #43 | Are lawful good characters able to use poisoned
weapons? | | Page 107 of the Players Handbook discusses poison in detail,
with the major conclusion being that poison usage should be
severely limited. Ultimately, the decision lies with your DM. |
458. | DR043 | Dragon #43 | According to the Players Handbook (page 27)
thieves can be neutral good, but Sage Advice (TD #35) says
that thieves cannot be good. Which is correct? | | The Players Handbook — but remember, good thieves
should be very rare. |
459. | DR043 | Dragon #43 | Is experience for psionically slaying monsters
the same as by spell or by weapon? | | Yes. |
460. | DR043 | Dragon #43 | In an adventure we had recently (with three characters,
all of whom were no higher than second level) we had
to fight a wraith and a wight. We were at our every-other-week
meeting and one of the PCs forced a friend of ours to DM. The
volunteered DM never said whether the adventure was first
level or not. We managed to kill the wraith without loss with
silver arrows (fortunately it was a weak wraith), but when
fighting the wight the PC who forced our friend to DM was hit
and lost a level of experience (he was a second level paladin).
Also on the adventure that PC received a sword that was plus
2 against giant weasels only. Now the PC has erased the
treasure and experience for the adventure and acts as though
the adventure never took place. He says that the ideas in the
adventure were stupid. Is this right? | | No, it is not right! Whenever a PC decides to go adventuring
anywhere he/she takes a risk and therefore must bear the consequences.
I’m sure that had the PC not lost a level of experience that
he/she would have gladly reaped any benefits, i.e. treasure or experience
points, |