| Ref | Ouvrage | Question | | Reponse |
---|
651. | DR078 | Dragon #78 | Can a psionic character levitate himself by the use of the telekinesis
discipline? | | No. Like the spell of the same name, this power can only affect
things or beings external to the one employing the power, not
the user or caster himself. Note that live creatures can be affected
by telekinesis, and although the discipline allows for no saving
throw for its target(s), creatures and characters may use any
means at their disposal to negate the discipline or make its maintenance
more difficult grabbing a heavy object to increase
ones weight, or perhaps using a spell or other power to make
oneself larger and/or heavier. |
652. | DR078 | Dragon #78 | Do magical protection items (rings, stones, cloaks, scarabs,
etc.) affect saving throws vs. psionics? | | If the description of the item in question specifically states that
it is effective for saving throws versus all forms of attack (as
with rings of protection), then the items protection also applies
to psionic saving throws. If the items description specifically
restricts the protection to saves vs. spell (as with a scarab of protection),
then psionic attacks are not affected. If no specific
statement is made, assume that saves vs. psionics are not affected,
and the protection only applies to magical attacks. |
653. | DR078 | Dragon #78 | Should a character gain experience points just for using a psionic
discipline or attack/defense mode? | | No. |
654. | DR078 | Dragon #78 | If a psionic character uses psionic blast on a non-psionic
monster and slays it, should the character be awarded experience
points for the kill just as if he had slain the creature in normal
(physical) combat? | | This question is most often asked with reference to unintelligent
creatures, who can be slain quickly in this manner with little
apparent effort on the part of the psionic character. Judging
from E. Gary Gygaxs comments on p. 84 of the DMG, it would
appear that the DM is free to adjust the amount of an experiencepoint
award based on the relative difficulty involved in killing
the monster. A character who attacks and slays a caged dinosaur
with psionic blast (from outside the cage), when the dinosaur
could not conceivably have presented a threat to him, might be
awarded only 1/10th (if that) of the normal experience-point
value for that monster. A character lost in the wilderness and
attacked by a purple worm which could easily overcome the
character and slay him might be awarded the full experiencepoint
value of the monster for using a psionic blast under those
circumstances. |
655. | DR079 | Dragon #79 | In A Player Character and His
Money (issue #74), are PCs supposed to
get one experience point per silver piece
or one x.p. per gold piece? | | Characters get one x.p. per gold piece.
The silver standard described in the
article will make it more difficult for
characters to buy very valuable items
(especially magical ones), but this contributes
to game balance. |
656. | DR079 | Dragon #79 | Concerning landragons (issue #74): Do
they have any claw attacks, and do they
like water? | | Landragons do not use their feet to
claw at opponents in melee; they have
developed their own special attack routines,
and while their claws might be
effective weapons, they are rarely if ever
employed. Their experience with water is
limited to shallow wading, though they
can swim for short distances. |
657. | DR079 | Dragon #79 | Is the Combat Computer in issue #74
designed for actual use in AD&D
gaming? | | Yes. It has been playtested, and from
the mail readers have sent to DRAGON
magazine, it appears to be working very
well in AD&D games. |
658. | DR079 | Dragon #79 | What are the minimum wisdom and
charisma scores necessary for a duelist
character (issue #73)? | | The duelist, a fighter subclass for
NPCs, should have a minimum score of 6
in each of these characteristics. This
assumes that NPCs must also abide by the
5 or lower rule that player characters
must follow. A score lower than 6 in
either ability would force the character to
be a thief (if wisdom was 5 or lower) or
an assassin (if charisma was 5 or lower).
In the duelist article, ability-score
requirements were listed only for those
characteristics that have a minimum
higher than 6. |
659. | DR079 | Dragon #79 | Why are duelist NPCs unable to use
flails? This weapon has been used in
fencing training. | | The sage has been unable to locate
anyone or any source that mentions the
use of flails in fencing training; at any
rate, the NPC classes described in
DRAGON magazine do not have to correspond
exactly to one particular concept
of what a class should be like. |
660. | DR079 | Dragon #79 | In issue #73, the catoblepas is noted for
being able to kill by its breath; this contradicts
whats in the Monster Manual.
Which source is correct? | | The Monster Manual is the final
authority here. The article on the catoblepas,
like all the other articles in ecology
series in this magazine, is an
attempt to work out some of the monsters
from the AD&D game system in a logical
fashion with regard to their habitats,
mentalities, behaviors, and so forth. This
material is unofficial, offered for the
entertainment of (and possible use by)
DMs and players alike. |