| Ref | Ouvrage | Question | | Reponse |
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91. | DR120 | Dragon #120 | D&D® Companion Set : Drolems are immune to first
through fourth level spells, so protection from evil cannot affect any
of them, right? | | A protection from evil spell will work
against a drolem, its immunity to first
through fourth level spells not withstanding.
See the Master Players’ Book, page 8. |
92. | DR120 | Dragon #120 | D&D® Companion Set : Im having difficulty reading table
1Oc on page 46 of the DMC. | | Read the chart as follows: leather, first
column; scale or chain mail, second
column; banded or plate mail, third
column; shield, fourth column. The fifth
and sixth columns give the magical plus of
the item and the percentage chance of a
special ability. Table 10a provides the size,
l0b provides the type of armor, and 10d
determines special abilities, if any, of the
armor or shield found. |
93. | DR120 | Dragon #120 | D&D® Companion Set : How about some more information
on interplanar travel? For instance,
can characters breathe on the Ethereal
Plane? What is found there?
Also, how about some information
on wormholes? How do wormholes
affect movement and combat? Can
they be spotted from the Ethereal
Plane? If so, how do you break into
the wormhole from that plane? | | The whole area of interplanar travel was
left deliberately vague so that individual
DMs could custom-create their own multiverses.
The Ethereal Plane, for example,
could be a shadow of the Prime Material
Plane, complete with ethereal buildings
and whatnot, or it could be something
else. Characters can breathe on the Ethereal
Plane; and usually do not get hungry.
Movement along a wormhole depends
on what is in it. Its difficult to go any
direction but with the flow in an earth
wormhole. Otherwise, one can fly, or walk
(or climb) along the sides. How easy this is
depends on the material in the hole, the
speed it is flowing, and the direction you
wish to go. Combat in a wormhole poses
similar problems. Missile fire is usually
difficult, if not impossible, since the missiles
get caught in the holes flow and are
carried away. Spell-casting and melee
might be possible if the characters have
some way to keep from being carried
away with the flow of matter in the wormhole.
There is no up or down in a wormhole.
Exact combat penalties are up to the
DM. Wormholes themselves are detectable
only from the Ethereal Plane (the outside
of the hole is seen) or from the planes
with which they connect (the vortexes, or
the inside of the hole, is seen). There is a
vortex at each connection point which
either sucks in or spews out matter. The
strength and volume of the flow varies
from wormhole to wormhole. A wormhole
can only be entered at the ends on the
Prime Material or Elemental Planes,
through the vortexes; one cannot break
into a wormhole from the Ethereal Plane.
In general, each plane has its own universe.
How these universes interact with
each other is up to the DM. |
94. | DR121 | Dragon #121 | Oriental Adventures : How are height, weight, and starting
age determined for Oriental
characters? | | Use the tables on pages 13-14 and 102 of
the Dungeon Masters Guide. Korobokuru
use the dwarf tables. Humans and Hengeyokai
use the human tables. Spirit Folk use
the elf tables. |
95. | DR121 | Dragon #121 | Oriental Adventures : Does a dual-classed character get
all the proficiency slots for his new
class? | | Yes, the character gains all the initial
proficiency slots for the new class. |
96. | DR121 | Dragon #121 | Oriental Adventures : Which Oriental classes are open to
females? | | All classes are open to women, although
certain sects might forbid female shukenja or sohei. Likewise, some sects might forbid
male shukenja or sohei |
97. | DR121 | Dragon #121 | Oriental Adventures : Can Oriental non-humans become
multi-classed characters? Can Oriental
humans become dual-classed
characters? | | There are no multi-classed Oriental
characters, as page 28 of Oriental Adventures
clearly states. Human characters
can, however, become dual-classed characters.
The rules for Oriental dual-classed
humans are on page 28. |
98. | DR121 | Dragon #121 | Oriental Adventures : Do Oriental characters get experience
for monetary treasure? | | Oriental characters do get experience
for monetary treasure, at the rate of 1 xp
per 2 taels. |
99. | DR121 | Dragon #121 | Oriental Adventures : The DMG says that characters who
attack at the 3/2 rate will attack
twice each odd-numbered round, yet
Oriental Adventures says that such
characters attack twice each evennumbered
round. Which is correct? | | All characters get their extra attacks
on even-numbered rounds. When attacking
an opponent with only one attack (or
attack routine), however, a character with
two attacks strikes first and last just as
described on page 63 of the DMG. |
100. | DR121 | Dragon #121 | Oriental Adventures : Does a crossbow specialist using a
crossbow of distance or crossbow
of accuracy get an extension of his
point-blank range? Will an accuracy
spell extend point-blank range? | | No, on all counts. The point-blank range
category is a function of the specialists
skill, not the missile nor the device that
propels it. Each magical item or spell
works normally in all other respects. |