Sage Advice Collection

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 91DR120 Dragon #120 D&D® Companion Set : Drolems are immune to first through fourth level spells, so protection from evil cannot affect any of them, right?  A protection from evil spell will work against a drolem, its immunity to first through fourth level spells not withstanding. See the Master Players’ Book, page 8. 
 92DR120 Dragon #120 D&D® Companion Set : I’m having difficulty reading table 1Oc on page 46 of the DMC.  Read the chart as follows: leather, first column; scale or chain mail, second column; banded or plate mail, third column; shield, fourth column. The fifth and sixth columns give the magical plus of the item and the percentage chance of a special ability. Table 10a provides the size, l0b provides the type of armor, and 10d determines special abilities, if any, of the armor or shield found. 
 93DR120 Dragon #120 D&D® Companion Set : How about some more information on interplanar travel? For instance, can characters breathe on the Ethereal Plane? What is found there? Also, how about some information on wormholes? How do wormholes affect movement and combat? Can they be spotted from the Ethereal Plane? If so, how do you break into the wormhole from that plane?  The whole area of interplanar travel was left deliberately vague so that individual DMs could custom-create their own multiverses. The Ethereal Plane, for example, could be a shadow of the Prime Material Plane, complete with ethereal buildings and whatnot, or it could be something else. Characters can breathe on the Ethereal Plane; and usually do not get hungry. Movement along a wormhole depends on what is in it. It’s difficult to go any direction but “with the flow” in an earth wormhole. Otherwise, one can fly, or walk (or climb) along the sides. How easy this is depends on the material in the hole, the speed it is flowing, and the direction you wish to go. Combat in a wormhole poses similar problems. Missile fire is usually difficult, if not impossible, since the missiles get caught in the ‘hole’s flow and are carried away. Spell-casting and melee might be possible if the characters have some way to keep from being carried away with the flow of matter in the wormhole. There is no up or down in a wormhole. Exact combat penalties are up to the DM. Wormholes themselves are detectable only from the Ethereal Plane (the outside of the hole is seen) or from the planes with which they connect (the vortexes, or the inside of the hole, is seen). There is a vortex at each connection point which either sucks in or spews out matter. The strength and volume of the flow varies from wormhole to wormhole. A wormhole can only be entered at the “ends” on the Prime Material or Elemental Planes, through the vortexes; one cannot break into a wormhole from the Ethereal Plane. In general, each plane has its own universe. How these universes interact with each other is up to the DM. 
 94DR121 Dragon #121 Oriental Adventures : How are height, weight, and starting age determined for Oriental characters?  Use the tables on pages 13-14 and 102 of the Dungeon Masters Guide. Korobokuru use the dwarf tables. Humans and Hengeyokai use the human tables. Spirit Folk use the elf tables. 
 95DR121 Dragon #121 Oriental Adventures : Does a dual-classed character get all the proficiency slots for his new class?  Yes, the character gains all the initial proficiency slots for the new class. 
 96DR121 Dragon #121 Oriental Adventures : Which Oriental classes are open to females?  All classes are open to women, although certain sects might forbid female shukenja or sohei. Likewise, some sects might forbid male shukenja or sohei 
 97DR121 Dragon #121 Oriental Adventures : Can Oriental non-humans become multi-classed characters? Can Oriental humans become dual-classed characters?  There are no multi-classed Oriental characters, as page 28 of Oriental Adventures clearly states. Human characters can, however, become dual-classed characters. The rules for Oriental dual-classed humans are on page 28. 
 98DR121 Dragon #121 Oriental Adventures : Do Oriental characters get experience for monetary treasure?  Oriental characters do get experience for monetary treasure, at the rate of 1 xp per 2 taels. 
 99DR121 Dragon #121 Oriental Adventures : The DMG says that characters who attack at the “3/2” rate will attack twice each odd-numbered round, yet Oriental Adventures says that such characters attack twice each evennumbered round. Which is correct?  All characters get their “extra” attacks on even-numbered rounds. When attacking an opponent with only one attack (or attack routine), however, a character with two attacks strikes first and last just as described on page 63 of the DMG. 
 100DR121 Dragon #121 Oriental Adventures : Does a crossbow specialist using a crossbow of distance or crossbow of accuracy get an extension of his point-blank range? Will an accuracy spell extend point-blank range?  No, on all counts. The point-blank range category is a function of the specialist’s skill, not the missile nor the device that propels it. Each magical item or spell works normally in all other respects. 
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