background { rgb .9 } #default { pigment { rgb <1,.8,.6> } finish { specular .5 } } #declare Objiil = box { -1, 1} #if (clock = 0) cristal { Objiil , 4 } #end #if (clock = 1) cubicle { Objiil , 4 } #end #if (clock = 2) tesselate { Objiil accuracy 4 offset 0.01 } #end #if (clock = 3) tessel { Objiil accuracy 4 offset 0.01 } #end camera { location <10.0,10,10> right x look_at <0,0,0> angle 13 } light_source { <200,100,-150>, z } light_source { <00,00,150>, 1 } light_source { <200,100,100>, x } light_source { 0, y } sphere { <3,1,1>,0.1 pigment {color rgb x }} sphere { <1,3,1>,0.1 pigment {color rgb y }} sphere { <1,1,3>,0.1 pigment {color rgb z }}