#include "colors.inc" #default { finish { ambient 0.5 specular 0.5 } } camera { location <6,6,12> direction -z right x up y look_at 0 angle 25 } light_source { <-30,100,50>, 1 } #declare size=2.0; warp { original cubicle { accuracy 50 original box { -size,size } } warp { turbulence 0.4 octaves 4 lambda 2 } pigment { Yellow } }