#include "colors.inc" #include "woods.inc" #include "stones.inc" camera { location <1,6,-4> look_at 0 } plane { y,0 pigment { triangular } // finish { ambient 1 } } light_source{ <0,100,-100> color rgb <1,1,1> } sphere{ <0,2,0>,1 texture{ triangular texture{ T_Wood1 } texture{ T_Wood2 } texture{ T_Wood4 } texture{ T_Wood8 } texture{ T_Wood16 } texture{ T_Wood10 } rotate<90,0,0> scale 0.25 } } cone { <0,1,-2>,1,<0,3,-2>,0 pigment{ triangular pigment { Aquamarine } pigment { Turquoise } pigment { Sienna } pigment { Aquamarine } pigment { Turquoise } pigment { SkyBlue } //rotate <45,0,0> scale 0.1 } } cylinder { <3,1,0>,<3,3,0>,1 texture { triangular texture { T_Stone16 } texture { T_Stone1 } texture { pigment { Aquamarine } } texture { T_Stone21 } texture { T_Stone24 } texture { T_Stone27 } rotate <120,30,10> scale 1/3 } } box { <-3,1,-1>,<-2,2,1> texture { pigment { triangular pigment { Red } pigment { Green } pigment { Blue } pigment { Red } pigment { Green } pigment { Blue } rotate <60,30,70> scale 1/4 } } }