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Statistiques/Statistics (MMX-Pentium, 180 MHz, Linux 2.2.19)
YMMV!
cristal.pov Statistics, Resolution 200 x 150
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Pixels: 30200 Samples: 82360 Smpls/Pxl: 2.73
Rays: 82360 Saved: 0 Max Level: 1/5
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Ray->Shape Intersection Tests Succeeded Percentage
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Mesh 249487 70215 28.14
Bounding Box 10268006 2765983 26.94
Light Buffer 87388 87388 100.00
Vista Buffer 82662 74659 90.32
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Calls to Noise: 0 Calls to DNoise: 10
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Shadow Ray Tests: 181239 Succeeded: 7693
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Smallest Alloc: 12 bytes @ ../mem.c:778
Largest Alloc: 1966088 bytes @ ../tesselat.c:82
Total Alloc calls: 245951 Free calls: 245936
Peak memory used: 2478006 bytes
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Time For Parse: 0 hours 0 minutes 3.0 seconds (3 seconds)
Time For Trace: 0 hours 0 minutes 25.0 seconds (25 seconds)
Total Time: 0 hours 0 minutes 28.0 seconds (28 seconds)
Scene file
#include "colors.inc"
background { rgb z *.5}
#default { pigment { rgb <1,.8,.6> } finish { specular .5 } }
#declare Obj = sphere {0,1 }
cristal { original Obj
accuracy 30
}
camera { location < 0, 4, -13 > *1.1 look_at < 0, 0, 0 > angle 35 / 3}
light_source { <200, 100, -150 >, 1}
light_source { <-200, 100, -100 >, x * .5}
cristal
{
- original solid_finite_bounded_object
- accuracy vector
- texture { Tid }
}
- original solid_finite_bounded_object
-
- objet qui doit être transformé en mesh
- accuracy vector
-
- nombre de division du cube d'échantillonnage pour chaque axe. Valeur par défaut : 10.
- texture { Tid }
- texture à appliquer sur l'ensemble des nouveaux triangles d'une mesh.
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