Index

Statistiques/Statistics (MMX-Pentium, 180 MHz, Linux 2.2.19)

YMMV!


cristal.pov Statistics, Resolution 200 x 150
----------------------------------------------------------------------------
Pixels:           30200   Samples:           82360   Smpls/Pxl: 2.73
Rays:             82360   Saved:                 0   Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Mesh                            249487           70215     28.14
Bounding Box                  10268006         2765983     26.94
Light Buffer                     87388           87388    100.00
Vista Buffer                     82662           74659     90.32
----------------------------------------------------------------------------
Calls to Noise:                  0   Calls to DNoise:             10
----------------------------------------------------------------------------
Shadow Ray Tests:           181239   Succeeded:                 7693
----------------------------------------------------------------------------
Smallest Alloc:                 12 bytes @ ../mem.c:778
Largest  Alloc:            1966088 bytes @ ../tesselat.c:82
Total Alloc calls:          245951         Free calls:        245936
Peak memory used:          2478006 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes   3.0 seconds (3 seconds)
Time For Trace:    0 hours  0 minutes  25.0 seconds (25 seconds)
    Total Time:    0 hours  0 minutes  28.0 seconds (28 seconds)


Scene file

#include "colors.inc"
background { rgb z *.5}
#default { pigment { rgb <1,.8,.6> } finish { specular .5 } }
#declare Obj = sphere {0,1 }

cristal { original Obj 
          accuracy 30
        } 

camera { location < 0, 4, -13 > *1.1 look_at < 0, 0, 0 > angle 35 / 3}
light_source { <200, 100, -150 >, 1}
light_source { <-200, 100, -100 >, x * .5}

cristal

{ }

original solid_finite_bounded_object
objet qui doit être transformé en mesh
accuracy vector
nombre de division du cube d'échantillonnage pour chaque axe. Valeur par défaut : 10.
texture { Tid }
texture à appliquer sur l'ensemble des nouveaux triangles d'une mesh.

Index