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Statistiques/Statistics (MMX-Pentium, 180 MHz, Linux 2.2.19)

YMMV!


grid.pov Statistics, Resolution 200 x 150
----------------------------------------------------------------------------
Pixels:           30200   Samples:          139864   Smpls/Pxl: 4.63
Rays:            139864   Saved:                 0   Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Cone/Cylinder                  1589297          240345     15.12
Sphere                           13347            4949     37.08
Bounding Box                   4166964         1663999     39.93
Light Buffer                  12082828         4305677     35.63
Vista Buffer                   7156864         4517563     63.12
----------------------------------------------------------------------------
Calls to Noise:                  0   Calls to DNoise:             10
----------------------------------------------------------------------------
Shadow Ray Tests:           431762   Succeeded:                71059
----------------------------------------------------------------------------
Smallest Alloc:                 12 bytes @ ../bbox.c:1423
Largest  Alloc:              90120 bytes @ ../objects.c:762
Total Alloc calls:          271416         Free calls:        271401
Peak memory used:           613308 bytes
----------------------------------------------------------------------------
Time For Trace:    0 hours  0 minutes  51.0 seconds (51 seconds)
    Total Time:    0 hours  0 minutes  51.0 seconds (51 seconds)


Scene file

background { rgb .9 }
#default { pigment { rgb <1,.8,.6> } finish { specular .5 } }

#declare Objiil =  box { -1,1 } 

#declare klock=mod(clock,4.0);

grid { cubicle { original Objiil 
                 accuracy 2 
               }
       , 0.03
       , 10
     } 

camera { location <14.0,10,10> right 4/3*x look_at <0,0,0> angle 13   }
light_source { <200,100,-150>, z }
light_source { <00,00,150>, 1 }
light_source { <200,100,100>, x }
light_source { 0, y }

sphere { <3,1,1>,0.1 pigment  {color rgb x }}
sphere { <1,3,1>,0.1 pigment {color rgb y }}
sphere { <1,1,3>,0.1 pigment {color rgb z }}

grid

{ } Le premier 'float' est le diametre des cylindres. Le deuxieme est le rapport entre la longueur des cones par le diametre de la base.

Pour appliquer une texture, il n'y a qu'une solution: changer la texture par défaut...


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