grid.pov Statistics, Resolution 200 x 150 ---------------------------------------------------------------------------- Pixels: 30200 Samples: 139864 Smpls/Pxl: 4.63 Rays: 139864 Saved: 0 Max Level: 1/5 ---------------------------------------------------------------------------- Ray->Shape Intersection Tests Succeeded Percentage ---------------------------------------------------------------------------- Cone/Cylinder 1589297 240345 15.12 Sphere 13347 4949 37.08 Bounding Box 4166964 1663999 39.93 Light Buffer 12082828 4305677 35.63 Vista Buffer 7156864 4517563 63.12 ---------------------------------------------------------------------------- Calls to Noise: 0 Calls to DNoise: 10 ---------------------------------------------------------------------------- Shadow Ray Tests: 431762 Succeeded: 71059 ---------------------------------------------------------------------------- Smallest Alloc: 12 bytes @ ../bbox.c:1423 Largest Alloc: 90120 bytes @ ../objects.c:762 Total Alloc calls: 271416 Free calls: 271401 Peak memory used: 613308 bytes ---------------------------------------------------------------------------- Time For Trace: 0 hours 0 minutes 51.0 seconds (51 seconds) Total Time: 0 hours 0 minutes 51.0 seconds (51 seconds)
background { rgb .9 } #default { pigment { rgb <1,.8,.6> } finish { specular .5 } } #declare Objiil = box { -1,1 } #declare klock=mod(clock,4.0); grid { cubicle { original Objiil accuracy 2 } , 0.03 , 10 } camera { location <14.0,10,10> right 4/3*x look_at <0,0,0> angle 13 } light_source { <200,100,-150>, z } light_source { <00,00,150>, 1 } light_source { <200,100,100>, x } light_source { 0, y } sphere { <3,1,1>,0.1 pigment {color rgb x }} sphere { <1,3,1>,0.1 pigment {color rgb y }} sphere { <1,1,3>,0.1 pigment {color rgb z }}
Pour appliquer une texture, il n'y a qu'une solution: changer la texture par défaut...