grid.pov Statistics, Resolution 200 x 150
----------------------------------------------------------------------------
Pixels: 30200 Samples: 139864 Smpls/Pxl: 4.63
Rays: 139864 Saved: 0 Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Cone/Cylinder 1589297 240345 15.12
Sphere 13347 4949 37.08
Bounding Box 4166964 1663999 39.93
Light Buffer 12082828 4305677 35.63
Vista Buffer 7156864 4517563 63.12
----------------------------------------------------------------------------
Calls to Noise: 0 Calls to DNoise: 10
----------------------------------------------------------------------------
Shadow Ray Tests: 431762 Succeeded: 71059
----------------------------------------------------------------------------
Smallest Alloc: 12 bytes @ ../bbox.c:1423
Largest Alloc: 90120 bytes @ ../objects.c:762
Total Alloc calls: 271416 Free calls: 271401
Peak memory used: 613308 bytes
----------------------------------------------------------------------------
Time For Trace: 0 hours 0 minutes 51.0 seconds (51 seconds)
Total Time: 0 hours 0 minutes 51.0 seconds (51 seconds)

background { rgb .9 }
#default { pigment { rgb <1,.8,.6> } finish { specular .5 } }
#declare Objiil = box { -1,1 }
#declare klock=mod(clock,4.0);
grid { cubicle { original Objiil
accuracy 2
}
, 0.03
, 10
}
camera { location <14.0,10,10> right 4/3*x look_at <0,0,0> angle 13 }
light_source { <200,100,-150>, z }
light_source { <00,00,150>, 1 }
light_source { <200,100,100>, x }
light_source { 0, y }
sphere { <3,1,1>,0.1 pigment {color rgb x }}
sphere { <1,3,1>,0.1 pigment {color rgb y }}
sphere { <1,1,3>,0.1 pigment {color rgb z }}
Pour appliquer une texture, il n'y a qu'une solution: changer la texture par défaut...