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Statistiques/Statistics (MMX-Pentium, 180 MHz, Linux 2.2.19)

YMMV!


gts_load.pov Statistics, Resolution 200 x 150
----------------------------------------------------------------------------
Pixels:           30200   Samples:           79952   Smpls/Pxl: 2.65
Rays:            143143   Saved:                41   Max Level: 13/100
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Mesh                            438234           77474     17.68
Bounding Box                  25883785         7507743     29.01
Light Buffer                    147367          147367    100.00
Vista Buffer                     80253           74061     92.28
----------------------------------------------------------------------------
Calls to Noise:                  0   Calls to DNoise:             10
----------------------------------------------------------------------------
Shadow Ray Tests:           305934   Succeeded:                13958
Reflected Rays:              63191
----------------------------------------------------------------------------
Smallest Alloc:                 10 bytes @ ../mem.c:778
Largest  Alloc:            7864328 bytes @ ../tesselat.c:82
Total Alloc calls:          492612         Free calls:        492597
Peak memory used:         14903321 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes  36.0 seconds (36 seconds)
Time For Trace:    0 hours  0 minutes  56.0 seconds (56 seconds)
    Total Time:    0 hours  1 minutes  32.0 seconds (92 seconds)


Scene file

#include "colors.inc"
#include "golds.inc"
global_settings { max_trace_level 100 }
camera { location <15,12.5,20> up y direction z 
right 4/3*x look_at <0,3,0> angle 20 }

#default { texture { pigment { Green } } }
background { Black }

light_source { <30,100,100>,1 }
light_source { <330,-100,100>,1 }
light_source { <-30,-10,100>,0.5 }

gts_load { "bunny.gts"
           right
           scale 35 texture {T_Gold_3C} 
         }

gts_load

{ "filename" }
right
transforme un fichier main-droite en objet main-gauche.
texture { Tid }
texture à appliquer sur l'ensemble des nouveaux triangles d'une mesh.

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