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Statistiques/Statistics (MMX-Pentium, 180 MHz, Linux 2.2.19)
YMMV!
gts_load.pov Statistics, Resolution 200 x 150
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Pixels: 30200 Samples: 79952 Smpls/Pxl: 2.65
Rays: 143143 Saved: 41 Max Level: 13/100
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Ray->Shape Intersection Tests Succeeded Percentage
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Mesh 438234 77474 17.68
Bounding Box 25883785 7507743 29.01
Light Buffer 147367 147367 100.00
Vista Buffer 80253 74061 92.28
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Calls to Noise: 0 Calls to DNoise: 10
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Shadow Ray Tests: 305934 Succeeded: 13958
Reflected Rays: 63191
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Smallest Alloc: 10 bytes @ ../mem.c:778
Largest Alloc: 7864328 bytes @ ../tesselat.c:82
Total Alloc calls: 492612 Free calls: 492597
Peak memory used: 14903321 bytes
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Time For Parse: 0 hours 0 minutes 36.0 seconds (36 seconds)
Time For Trace: 0 hours 0 minutes 56.0 seconds (56 seconds)
Total Time: 0 hours 1 minutes 32.0 seconds (92 seconds)

Scene file
#include "colors.inc"
#include "golds.inc"
global_settings { max_trace_level 100 }
camera { location <15,12.5,20> up y direction z
right 4/3*x look_at <0,3,0> angle 20 }
#default { texture { pigment { Green } } }
background { Black }
light_source { <30,100,100>,1 }
light_source { <330,-100,100>,1 }
light_source { <-30,-10,100>,0.5 }
gts_load { "bunny.gts"
right
scale 35 texture {T_Gold_3C}
}
gts_load
{ "filename"
}
- right
- transforme un fichier main-droite en objet main-gauche.
- texture { Tid }
- texture à appliquer sur l'ensemble des nouveaux triangles d'une mesh.
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