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Statistiques/Statistics (MMX-Pentium, 180 MHz, Linux 2.2.19)

YMMV!


gts_save.pov Statistics, Resolution 200 x 150
----------------------------------------------------------------------------
Pixels:           30200   Samples:           44064   Smpls/Pxl: 1.46
Rays:             44064   Saved:                 0   Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Mesh                             21850           21850    100.00
Sphere                           21618            4276     19.78
Bounding Box                     82136           28676     34.91
Light Buffer                    234238           94849     40.49
Vista Buffer                     94775           73426     77.47
----------------------------------------------------------------------------
Calls to Noise:                  0   Calls to DNoise:             10
----------------------------------------------------------------------------
Shadow Ray Tests:            62418   Succeeded:                  405
----------------------------------------------------------------------------
Smallest Alloc:                 15 bytes @ ../mem.c:778
Largest  Alloc:              90120 bytes @ ../objects.c:762
Total Alloc calls:           70485         Free calls:         70470
Peak memory used:           233792 bytes
----------------------------------------------------------------------------
Time For Trace:    0 hours  0 minutes  11.0 seconds (11 seconds)
    Total Time:    0 hours  0 minutes  11.0 seconds (11 seconds)


Scene file

background { rgb .9 }
#default { pigment { rgb <1,.8,.6> } finish { specular .5 } }

#declare Objiil =  box { -1,1 } 

gts_save { "gts_save.gts" ,  cubicle { original Objiil accuracy 2 } } 

gts_load { "gts_save.gts" }

camera { location <14.0,10,10> right 4/3*x look_at <0,0,0> angle 13   }
light_source { <200,100,-150>, z }
light_source { <00,00,150>, 1 }
light_source { <200,100,100>, x }
light_source { 0, y }

sphere { <3,1,1>,0.1 pigment  {color rgb x }}
sphere { <1,3,1>,0.1 pigment {color rgb y }}
sphere { <1,1,3>,0.1 pigment {color rgb z }}

gts_save

{ filename, mesh_object }
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