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Statistiques/Statistics (MMX-Pentium, 180 MHz, Linux 2.2.19)

YMMV!


move.pov Statistics, Resolution 200 x 150
----------------------------------------------------------------------------
Pixels:           30200   Samples:           50776   Smpls/Pxl: 1.68
Rays:             50776   Saved:                 0   Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Box                             309000           55696     18.02
CSG Union                        51500           51500    100.00
Mesh                            118276           33750     28.53
Bounding Box                   4603896         1294030     28.11
----------------------------------------------------------------------------
Calls to Noise:                  0   Calls to DNoise:             10
----------------------------------------------------------------------------
Shadow Ray Tests:            67500   Succeeded:                    0
----------------------------------------------------------------------------
Smallest Alloc:                 11 bytes @ ../mem.c:778
Largest  Alloc:            7864328 bytes @ ../tesselat.c:83
Total Alloc calls:          256221         Free calls:        256206
Peak memory used:          9776170 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes  22.0 seconds (22 seconds)
Time For Trace:    0 hours  0 minutes  10.0 seconds (10 seconds)
    Total Time:    0 hours  0 minutes  32.0 seconds (32 seconds)


Scene file

#include "colors.inc"

#declare haut=1.5;
camera { location <1.5,haut/2,-100> up y direction z
right 4/3*x look_at <1.5,haut/2,0> angle 2 }
#declare t0= texture { pigment { Gold } }
#declare t1= texture { pigment { Blue } }
#declare t2= texture { pigment { White } }
#declare t3= texture { pigment { Red } }
#declare t4= texture { pigment { Aquamarine } }
#declare epai=30;
#default { texture { pigment { Green } } }
background { Black }

#declare base=0.3;
#declare ep=0.1/2;
#declare epa=0.001;
light_source { <-30,100,-100>,1 }
light_source { <0,00,-100>,1 }

#declare obj1= 
union {
        box { <0,0,0>,<1,haut,epai> texture { t1 } }
        box { <1,0,0>,<2,haut,epai> texture { t2 } }
        box { <2,0,0>,<3,haut,epai> texture { t3 } }
        box { <1.5-ep,base,-epa>,<1.5+ep,haut-base,0> texture { t0 } }
        box { <1.5-(haut-base)/4,haut/2-ep,-epa>,
              <1.5+(haut-base)/4,haut/2+ep,0> 
              texture { t0 } }
        box { <1.5-(haut-base)/7,haut/2-ep+(haut-2*base)/4,-epa>,
              <1.5+(haut-base)/7,haut/2+ep+(haut-2*base)/4,0> 
              texture { t0 } }
        texture { t1 }
      }

move { original select { original tesselate { original  obj1 
                                              offset 0.1 
                                              accuracy <100,50,2> 
                                            }
                         with box { <-1,-1,-1>,<4,haut+1,0.04> } 
                         inside 
                         texture { t2 } 
                       }
       move < 1.2,-0.2,-0.051, -0.2,1.1,0.61, 0,0,1, 0,0,0 >
       texture {t3} 
     }

move

{ }

original mesh_object
mesh qui doit être déformé
albinos
supprime toute information de texture individuelle des triangles
modulation { texture_description }
la luminosité de la couleur rendue par la texture module l'effet de la deformation. La texture est évaluée pour chaque sommet de chaque triangle. Le noir ayant une luminosité nulle empêche donc la transformation, alors que le blanc <1,1,1> en permet l'entière expression.
move coeff_of_matrix(12)
déplace chaque point en le passant par la matrice.
texture { Tid }
texture à appliquer sur l'ensemble des nouveaux triangles d'une mesh.

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