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Statistiques/Statistics (MMX-Pentium, 180 MHz, Linux 2.2.19)

YMMV!


smooth.pov Statistics, Resolution 200 x 150
----------------------------------------------------------------------------
Pixels:           30200   Samples:           39144   Smpls/Pxl: 1.30
Rays:             39144   Saved:                 0   Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Mesh                             85437           18946     22.18
Sphere                            8640            8640    100.00
Bounding Box                   3483229         1136604     32.63
Light Buffer                     28312           28312    100.00
Vista Buffer                     39446           31443     79.71
----------------------------------------------------------------------------
Calls to Noise:                  0   Calls to DNoise:             10
----------------------------------------------------------------------------
Shadow Ray Tests:            55492   Succeeded:                  218
----------------------------------------------------------------------------
Smallest Alloc:                 12 bytes @ ../mem.c:778
Largest  Alloc:             491528 bytes @ ../tesselat.c:82
Total Alloc calls:           96243         Free calls:         96228
Peak memory used:          1794540 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes   4.0 seconds (4 seconds)
Time For Trace:    0 hours  0 minutes  10.0 seconds (10 seconds)
    Total Time:    0 hours  0 minutes  14.0 seconds (14 seconds)


Scene file

#include "colors.inc"
background { rgb z *.5}
#default { pigment { rgb <1,.8,.6> } finish { specular .5 } }
#declare Obj = sphere {0,1 }

smooth { original tessel { original Obj 
                           accuracy 20 
                           offset 0.1 
                         }
       }

camera { location < 0, 4, -13 > *1.1 look_at < 0, 0, 0 > angle 35 / 3}
light_source { <200, 100, -150 >, 1}
light_source { <-200, 100, -100 >, x * .5}

smooth

{ }

original mesh_object
mesh qui doit être déformé
albinos
supprime toute information de texture individuelle des triangles
amount float
taux de déplacement des normales. 1 (=100%) par défaut.
method float
comment est calculé la normale en un point
texture { Tid }
texture à appliquer sur l'ensemble des nouveaux triangles d'une mesh.

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